INTRODUCTION FOR AUTODESK 3DS MAX (3 DAYS)
This courseware provides a fundamental understanding of utilizing 3ds Max for Design Visualization. Although this courseware is designed for instructor-led courses, you can also use it for self-paced learning. The courseware encourages self-learning through the use of the Autodesk® 3ds Max™ Help system.
Hands-on exercises throughout the courseware demonstrate the modeling process using techniques that can be applied to the mainstream drafting industries.
COURSE OBJECTIVES
The four primary objectives of this courseware are to teach students how to:
- Understand the basic functionality, features and principles behind 3ds
- Create and manipulate 3D data in 3ds
- Import data from other 3D
- Embellish scenes with the use of materials and maps.
- Create adequate lighting for your
- Animate objects in the
- Render still pictures and animations to disk for laterviewing
WHO SHOULD ATTEND
This courseware is designed for new users of Autodesk 3ds Max.
PRE-REQUISITE
This course is designed for beginner users who want to learn about 3D environments and want to use 3ds Max for Design Visualization purposes.
It is recommended that you have:
- Working knowledge of Microsoft®Windows®.
- Have a working knowledge of a CAD application such as Autodesk AutoCAD or Autodesk
- New users to Autodesk 3DSMax
- Users who have previously used a different 3D software and wants to migrate to Autodesk 3DS
COURSE CONTENT
User Interface
- User InterfaceComponents
- Viewports
- CommandPanels
- Other UI Elements
- Transforming objectsusing Gizmos
- Graphite Modeling ToolSet
File I/O
- Starting aProject
- SavingFiles
- MergingFiles
- Import/Export
- File Linking
Getting Started
- Unitssetup
- SettingPreferences
- ObjectCreation
- ObjectSelection
Transforming Objects
- Transform Tools
- CoordinateSystems
- Snaps
- AlignTools
- MakingDuplicates
- OtherTransforms
Modifying Objects
- BasicConcepts
- ModifierExamples
- Editable Spline
- Editable Poly
Modeling with 3D Geometry
- AECTechniques
- CreatingWall
- CreatingWindow
- CreatingDoor
- Creating Staircase
Modeling from Splines
- ShapeDefinition
- Working withSplines
- Using ShapeModifiers
Materials
- Slate MaterialEditor
- Using Materials
- MaterialTypes
Using Maps
- Maps in MaterialDefinitions
- Differentiating Between Materials andTextures
Mapping Coordinates
- MappingCoordinates
- Creating and Applying Materials andTextures
Cameras
- CameraTypes
- Creating and Positioning the camera
- The Moving Camera for Walkthrough
Lights
- Standard Lights
- Adjusting lightambient
- MentalRay
Animation Basics
- AnimationTheory
- Working withKeyframes
- AlternativeAnimation Methods
Rendering
- Render SceneDialog
- SafeFrames
- Setting of Enviroment